Clock Simulator Crack Unlock Code And Serial
- tigsnestdamlandrec
- Sep 4, 2019
- 12 min read
About This Game Clock Simulator is a minimalistic rhythm game. It puts the player in the role of the clock itself to explore the concept of time in a whole new way and offer challenge, relaxation, or plain and simple fun. All that a clock needs to do is to advance precisely once every second. Second, after second, after second, after second… Sounds simple enough? But could YOU take over and do it? Calm down. Relax. Focus on your inner rhythm. Click once a second. Every second. You are the clock. Clock Simulator offers: - A unique concept of a clock-based rhythm game: you are the clock - Controls so simple you could play with your eyes closed - A variety of play modes and themes ranging from meditative to arcade - Option to unlock modes and themes you enjoy to play them at your own leisure 7aa9394dea Title: Clock SimulatorGenre: IndieDeveloper:Kool2PlayPublisher:Kool2PlayRelease Date: 20 Jul, 2016 Clock Simulator Crack Unlock Code And Serial prague clock simulator. clock simulator c++. ptp clock simulator. clock cycle simulator. clock simulator free download. ticking clock simulator. pc building simulator clock. chess clock simulator. alarm clock sunlight simulator. interactive clock simulator. astronomical clock simulator. world clock simulator. rubik's clock simulator download. clock simulator steam. avr simulator clock speed. clock gear simulator. simulation clock generator. clock simulator switch. clock simulator achievements. vetinari clock simulator. sand clock simulator. clock cube simulator. nixie clock simulator. digital clock simulator. simulator io clock. time clock simulator. alarm clock dawn simulator. pc building simulator clock interrupt. grandfather clock simulator. clock simulator nintendo. clock simulator python. alarm clock simulator app. clock simulator. alarm clock light simulator. shot clock simulator. clock circuit simulator. simulation clock models. pc building simulator clock watchdog timeout. pc simulator clock watchdog timeout. rubik's clock simulator. clock simulator review. analog clock simulator. on the clock draft simulator. clock simulator game. mechanical clock simulator It is not accurate, It is 0.03 seconds off a real second. Penkura Patch 0.1.0.2: For more information about the updates, progress and known bugs please join our Discord Community LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------BUGS:- Spawning below the world/spawning in position 0.0.0- Subincar and Blufloir share the same name (Inventory).- Fixed typos in dialogs- Audio issues with Neurocore and footsteps.- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.- Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory.- Show FPS button not working.- V-Sync button not working.- C.A.T triggers twice if no building is requested to build, destroying the previous building.- C.A.T appears above the wrong building while constructing.- Field of View slider won't set its value.- Project clean up (performance upgrade by around 2%).- Weapons and Tools can't be used when equipt.--------------------------------------------------------------IMPROVEMENTS:- Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.--------------------------------------------------------------. Penkura Patch 0.1.1.6: Dev-Com.Penkura patch 0.1.1.6 is one of the key patches that will allow us to greatly improve our game world. The moment we added new zones to the game increasing playable area by over 300 %, we started to notice problems with every AI-controlled system.Not only there were massive performance spikes but also most of the AI controlled being stopped working correctly. Now we are introducing completely new AI that will be able to self calculate area around itself depending not only on the player position but also by the current situation (adjusting accordingly).We are also testing a new way of AI communication which will be similar to a hive mind, one mind to rule them all which drastically increases performance. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.6--------------------------------------------------------------BUG FIXES:- Spawners didn't spawn Tier - 1 beings on the map because of the map size and inability to properly calculate world terrain. C.F.S (Crash Freez Shield) system disabled mobs to prevent background looping. - Tirix Fusion Power Plant manual reset station didn't print correct information when hovered on buttons and lever.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added the first version of self-adjusting AI to the project.- Changed AI calculation system from self-depending calculating system to a hive mind system dramatically improving performance on open world locations (One mind to rule them all).- AI will now detect other near AI and "borrow" their terrain calculation to safe CPU when calculating movement routs. - AI will now map area around itself depending on the player location rather than the entire map.- AI will spawn and despawn itself to improve performance depending on player position around the map and locations of closes spawn points.- AI will interact with the player and lose interested if certain conditions are met. - AI will adjust self-health and self-resistance depending on possessed being.- Player, Bot, and AI are on different trigger layers to make sure triggers activate only when needed.- Improvements to foliage render should prevent sudden popping of different level of details, unnatural specular (when no light source is located nearby) and re-rendering the same foliage twice (small performance boost).- New highlight and object classification system. Object registration is now over 400 % faster. (small performance boost).- Adjustments to highlight image effect.- Added Ambient sound to Power Storage when activated. - Changes to building classification. Building are now classified as (Main Structures),(Support Structures),(Defense Structures) and, (Misc).- Buildings in the RTS system are now displayed under new classification.--------------------------------------------------------------. Penkura Patch 0.1.1.4.2: Dev-Com.Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player. We will introduce the first features of this system in the upcoming patch. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.2--------------------------------------------------------------BUG FIXES:- Footsteps volume slider didn't update the footsteps sound effect. - Asphyxiation didn't take any health points.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added P.D.R system (Point Direct React)- Improvement to Camera Shaders (minor graphical and performance boost)- Added one footstep sound effect to every footstep variation to increase sound randomness. - Added Voiceover volume slider in the main menu. - Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)- Minor adjustment to the player marker on the map to make it more visible. - Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable) --------------------------------------------------------------. Penkura Patch 0.1.0.4: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.4--------------------------------------------------------------FIXED BUGS:- Door Controls didn't print any information on the screen when highlighted.- Tutorial text log scrollbar didn't register mouse press.- If MMC storage becomes full while creating an item, it will reset without providing an item to the player.- MMC stops checking status if power runs out.- MMC spawns object before it finishes creating it.- MMC progress bar won't reset after creating the last item.- MMC didn't remove the item from the build list if Create One button was pressed.- MMC duplicates invisible build slots if create all button is clicked.- Some of the sounds didn't reset their audio settings if there were set to 0.--------------------------------------------------------------IMPROVEMENTS:- Flashlight intensity rose by 50 %.- Small and Medium size door buttons have 3 times bigger activation detection.- Save slots will now remember on what game version they were saved. - Save slots now show game version they were saved on after the time. - MMC Error console was changed to Status Console.- MMC is now able to show the status of its energy, storage, and resources.--------------------------------------------------------------. Penkura Patch 0.1.2.1: Dev-Com.Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.1--------------------------------------------------------------BUG FIXES:- Command Center didn't calculate it's energy correctly.- Player won't be able to select and swap empty slots in the inventory and storage.- Inventory slots properly reset their function if we closed inventory/storage with slot selected.- The object won't fall through the landscape in a larger cluster of objects- Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.- Fix for doors open event triggering animation after few seconds of delay, rather than instantly.- Fix of 53 background calls to nonexisting objects.- Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.- Buildings ambients won't stop playing if too many sounds play at once.- Opening door sound effect won't take priority to mute interface activation sound effect.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)- 5 Quickslot controls added to the controls tab.- Save/Load system will now save quick reference bars and load them to correct characters within the game.- Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).- Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement)- New Component type item added to the project (Basic Electronic Repository)- Basic Electronic Repository blueprint added to the MMC.- Scanner blueprint rebalancing.- Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels).- All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.- Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system.- Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen.- Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.- Added direction sings to Epsilon Base.- Added Level of details to Karenos Landscape (minor performance boost)- Light improvement in the Gemini Base (minor level performance improvement)- Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.--------------------------------------------------------------. Penkura Patch 0.1.0.1: Penkura patch 0.1.0.1 will be available soon on steam.--------------------------------------------------------------BUGS:- Neurocore won't get triggered each time you enter the base.- C.A.T losses focus if more than two buildings are requested to be created. - Game loads last save on New Game.- Small dialog fixes.--------------------------------------------------------------IMPROVEMENTS:- Performance boost by about 2 % by clearing assets and unused shaders found in the first and secondary level. (Game should be smaller by around 100 MB)- Added Continue Button.- Small stability update to Save / Load System--------------------------------------------------------------. Penkura Patch 0.1.1.4.3: Dev-Com.In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound. Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers. We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.3--------------------------------------------------------------BUG FIXES:- Location text, time text, and Status text (appearing in key events) slow down the game till it disappears. - On rare occasion, an incoming message window didn't disappear after the end of the call.- 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map system will now show each discovered point of interests.- Markers in the map system will now display their name when hovered over.- Map system will now show each OWNED bots/drones.- Added legend to map. - Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object)- Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes) - Player and points of interest markers now show their correct name when hovered over.- Points of interest adjust marker icon depending on type.- Points of interests text and animation adjusted to the new optimize system.- Save system will now check if any points of interest were discovered and save properly.- Added animation and graphical improvement to call message.- Added sound informing the player of an incoming message.- Player request changes to tutorial message font. (bigger and easier to read font)- Added animation to the tutorial message window.- Dialog system NPC text will now estimate the speed of the voiceover and implement speed according (for performance sake this effect have a small power in the background calculation which may lead to text becoming slightly faster or slower)--------------------------------------------------------------. Penkura Patch 0.1.0.3: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------FIXED BUGS:- Neurocore losses its collision.- Fixed typos in First Level Dialogs.- Items additional options menu stays on screen if the main menu is open while in inventory/storage.- Split/Drop Interface stays on screen if the main menu is open while in inventory/storage. - Bots storage didn't show correct name on the interface. - Bots storage didn't show correct information when hovering over or interacted with.- Sometimes Interaction button is required to be pressed twice to have an effect.- Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage.- Cancel Construction Button didn't trigger.- Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same)--------------------------------------------------------------IMPROVEMENTS:- Font size adjustments on the user interface to make it more readable. - Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects.- Level of details adjustments to the entire landscape.- Improved level of details to all types of rocks and boulders.- Range Interaction adjustments to both Golden Malok and Subincar.- Item Icons now show Amount and Max Stack.- Added Max stack size on item hover.- Blueprints for Molecular Matter Converter are now able to create stacks of items. - New Items added Gracheri and Solid Construction Component- Blueprint recipe adjusted.- Graphical Adjustments to Molecular Matter Converter UI- New Buildings added, Hydrogel Tank and Solar Panels- Change Log added to the Main Menu.--------------------------------------------------------------. Penkura Patch 0.1.0.9.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.9.1--------------------------------------------------------------FIXED BUGS:- The player cannot jump or crouch while Dialog with NPC is activated. - Show FPS, V-Sync didn't update Main Menu icons, after reset. - Split slider in Inventory didn't update.--------------------------------------------------------------IMPROVEMENTS:- Unnecessary Cameras removed from the game, a minor increase in performance.- Escape won't open the main menu from Inventory/Log/Character View screen but just close inventory screen.- Leave Button removed from Storage window. Escape Input is now used to leave Storage.- Leave Button removed from MMC (Crafting Screen) Escape Input is now used to leave MMC.- Leave Button removed from all computers screen. Escape Input is now used to leave their screen.- Leave Button removed from CCC. Escape Input is now used to leave their screen.- Camera placement adjusted for CCC, MMC and all interactive computers.- CCC, MMC and all computers will now remember player Field of View when used.- The bot can now use Escape Input to close Storage/Inventory/Log/Character View window.- If a player has access, buildings windows can now be open.- Text log will now inform player if his inventory is full while trying to pick up an item.- Visual adjustments to Loading system.- Empty Inventory slot now requires only one click to have an effect rather than two.- RTS system will now support Edge Scrolling. - RTS Camera center point is now visible to help with camera orientation.- Added Player Camera X and Y Invert Options to the Main Menu Controls.- Added RTS Camera X and Y Invert Options to the Main Menu Controls.- Highlight and Interact function share same system, (Interact button will now always trigger)- Calculation optimization for Nutrition, Energy, Health, Shield, Integrity (minor performance boost)- Join Discord message added to the Game Menu.--------------------------------------------------------------. Penkura Patch 0.1.1.0.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.0.1--------------------------------------------------------------BUG FIXES:- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.- Level of details fixes to static objects from patch 0.1.1.- Objects dropped in Medbay didn't spawn with physics on.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Collision improvements to new content from patch 0.1.1.- Collision improvements to all trees.- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)- Adjustments to fog density, color, and view range distance.- Solar Panels now adjust their angel to the sun location rather than fixed by time location.- Improvements to minimize performance hitches when ambient light changes from Day type to Night type. --------------------------------------------------------------
Comments